Holy carp, that boss. Most combat in the game felt very active, and I enjoyed that, but I wasn't expecting a bullet curtain boss. I like that it had a pattern I was able to pick up on without much trouble, but dodging the lasers, mostly blindly, was quite a struggle.
I will admit the butt waggle when sprinting is a tiny bit distracting but I don't really get how the character is overly sexualized outside of maybe the butt waggling with the sprint. Even then it comes off more cutesy to me than sexual in nature.
I know you say your suggestion is "valid" but you never really point out what exactly you see so "sexual" about the character. Perhaps adding a bit of specificity to what you find overly sexual?
Honestly, I really love the character's design personally and aside from that small bit of animation (Which, in my opinion isn't an issue) I am just not seeing it as sexual.
Had to take another look, but I agree with you on this. The run wiggle seems more cute than sexy, although I will say she does come off bottom heavy. I feel that would be better fixed by simply adding mid-section armor for balance. Maybe more detail on the leg joints, since it looks like she's running around in bulky thigh boots.
"Like to look at, or be able to ignore"? are you saying you don't like her but cant stop staring?
Anyways, I don't find her a problem at all. Sure, I appreciated her "assets" for a solid 30 seconds, but I was able to just play the game without noticing afterward.
I'll upload my unedited Stream vod later so you can see for yourself just how much it "distracts" during a playthrough Mr Dev.
Hey, the Mac version won't work as you supplied it. I saw this a lot during Ludum Dare, the .app gets corrupted when uploaded by itself, it has to be placed inside a .dmg to protect it. I was able to un-corrupt it using some terminal commands. If you'd like I can package it in a .dmg and get it back to you.
you’ll need to do a bit of Terminal maintenance. Right-click the .app, navigate to /Contents/MacOS, and find the single Unix executable file. Open a terminal window and type in “chmod +x “, then drag in the Unix executable. You should wind up something that looks like this:
Loved the game, it really feels like Megaman Legends, the ambience, the music and sound effects, really enjoyed all of that. Played the game on Linux and it runs super fine.
I've seen people talking about the auto aim stuff. I would just make it configurable, something you can configure on options menu. Maybe a configurable crosshair would help too, although I am not a big fun on something on the middle of the screen on 3rd person kind games.
It felt different playing using mouse and keyboard since I remember playing that kind of game using a psone controller. I was good though.
I can't say much about art, it's just amazing. And all the audio stuff, really good.
Hope to play a final version in the future! Great work!
I manged to beat the demo as of 9/7/2020. I must have died 30 times against that last boss. This is the most fun I have had with a video game in years.
Just did a gameplay test of the current build. This is one of my favorite games so far this year. I hope it gets completed. Keep up the good worth Arthur!
It may just be demo material right now, but Delta Gal has plenty of potential with a side of nostalgia. Some areas feel a little too linear, like walking a narrow path, but it's at least a good starting point with room to grow. The music is solid, the characters have decent personality, and I love the MegaMan Legends style it has going for it. I'm curious to see what comes in the future.
Howdy - every time I try to configure my PS4 controller in the Mac OS version, it gets stuck at R1 and I can’t proceed mapping the buttons. Tried a number of troubleshoots. Just wanted to let you know. Game looks great, hope to try it with a proper controller soon!
Cool concept, but I think it needs a little more gameplay wise. Add recovery or start up time to the dashes. Add a few more attacks for each enemy. Also I'm not a huge fan of the auto aim system. I prefer crosshairs even if they aren't completely accurate as long as they are consistent (starfox 64 as an example). I wouldn't change anything about the platforming, seems like a solid formula so far.
The demo also feels very linear with little exploration. Leave town, do level, talk to guy, get shovel, go through hole, etc. I don't have to learn anything about the world to be successful, I just have to get my next objective and continue. But I think the shovel part was on the right track. Maybe have the player decide where to dig rather than automatically letting them progress. Add a few secrets that you can dig for and you have a more interesting and interactive world.
TLDR; The two most important things to focus on with a small dev team would be combat and level design. Other improvements can come later if there is time.
That's just me though. That's what I want to see more of in this game.
my what a good game but i hate u suffered a lot to pass the boss to be forced to play come i love you what a good game i want you to die and live forever in the sky
He's already nerfed. Here are your difficulty options: Hard : - git gud Medium : - explore world, find money/sword, buy health container Easy - give up
I downloaded this a couple days ago, and now after finally getting around to playing it, i loved this, i can't wait for more! the only problem i had was after the first boss, I had a bit of trouble trying to get over that fence, it was probably just me being bad, but i would like to adress that lol
Really really good! As a fan of Megaman Legends / Rockman Dash I think it actually controls even better than those titles while retaining the same feel. Truly an amazing job, and the bosses and even enemies were very inventive and fun! I really hope to see this become a full title!
I have no idea how to get the treasure chest in the water town though, does anyone have any ideas? it's the only one i'm missing for demo 100% and I'm dedicated to getting it.
Nevermind i'm dumb, For anyone else struggling as I have: If you're running and you press shoot you slide, slide under the wood panel and then jump up to the roof, drop down on the patio with the chest.
Just finished the demo, had a great time! Can't wait for more :)
I would however set at least jump to a face button, my index finger is tired after all that LT squeezing ^^ Or set up a keybind option. (I could have used a mapper but was too lazy, I admit)
Donated $5, hope everyone who wants to see a MML style game can contribute to a donation train to help you along.
Press the button on the floor until the roller goes all the way to the other side. Get on the roller and move toward the edge of the roller. It will start moving and you will have to run back to the center in order to avoid falling off. At that point you have to balance being close enough to the edge to keep rolling, but not so close that you fall off.
← Return to demo
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Part 2!
Holy carp, that boss. Most combat in the game felt very active, and I enjoyed that, but I wasn't expecting a bullet curtain boss. I like that it had a pattern I was able to pick up on without much trouble, but dodging the lasers, mostly blindly, was quite a struggle.bruh
I'll try to dial it back a bit.
Well yeah, true, i guess that makes sense, sorry if i sounded a bit rude with that
Perhaps, though I am not sure I fully agree?
I will admit the butt waggle when sprinting is a tiny bit distracting but I don't really get how the character is overly sexualized outside of maybe the butt waggling with the sprint. Even then it comes off more cutesy to me than sexual in nature.
I know you say your suggestion is "valid" but you never really point out what exactly you see so "sexual" about the character. Perhaps adding a bit of specificity to what you find overly sexual?
Honestly, I really love the character's design personally and aside from that small bit of animation (Which, in my opinion isn't an issue) I am just not seeing it as sexual.
Had to take another look, but I agree with you on this. The run wiggle seems more cute than sexy, although I will say she does come off bottom heavy. I feel that would be better fixed by simply adding mid-section armor for balance. Maybe more detail on the leg joints, since it looks like she's running around in bulky thigh boots.
"Like to look at, or be able to ignore"? are you saying you don't like her but cant stop staring?
Anyways, I don't find her a problem at all. Sure, I appreciated her "assets" for a solid 30 seconds, but I was able to just play the game without noticing afterward.
I'll upload my unedited Stream vod later so you can see for yourself just how much it "distracts" during a playthrough Mr Dev.
Hey, the Mac version won't work as you supplied it.
I saw this a lot during Ludum Dare, the .app gets corrupted when uploaded by itself, it has to be placed inside a .dmg to protect it.
I was able to un-corrupt it using some terminal commands. If you'd like I can package it in a .dmg and get it back to you.
how do you manage to do it?
you’ll need to do a bit of Terminal maintenance. Right-click the .app, navigate to /Contents/MacOS, and find the single Unix executable file. Open a terminal window and type in “chmod +x “, then drag in the Unix executable. You should wind up something that looks like this:
Hit enter, you should see the icon change, and your .app should be good to go!
every 60 seconds in africa, a minute passes
This game was fire holy, its like that one mega man game on the Nintendo 64. Keep up the great work!
i pressed a button on my keyboard and now i can't look up and down, what happened?
prolly windows glitched out leaving key readings at whatever state they were in. just press Q again or alt-tab in and out of the game
Oh yeah i just restarted the game and it worked normally, also what's the character name? is it just delta gal?
DeltaGal is not her name, but it's what you can call her.
Loved the game, it really feels like Megaman Legends, the ambience, the music and sound effects, really enjoyed all of that. Played the game on Linux and it runs super fine.
I've seen people talking about the auto aim stuff. I would just make it configurable, something you can configure on options menu. Maybe a configurable crosshair would help too, although I am not a big fun on something on the middle of the screen on 3rd person kind games.
It felt different playing using mouse and keyboard since I remember playing that kind of game using a psone controller. I was good though.
I can't say much about art, it's just amazing. And all the audio stuff, really good.
Hope to play a final version in the future! Great work!
I manged to beat the demo as of 9/7/2020. I must have died 30 times against that last boss. This is the most fun I have had with a video game in years.
this demo is a moral victory.
It may just be demo material right now, but Delta Gal has plenty of potential with a side of nostalgia. Some areas feel a little too linear, like walking a narrow path, but it's at least a good starting point with room to grow. The music is solid, the characters have decent personality, and I love the MegaMan Legends style it has going for it. I'm curious to see what comes in the future.
Good job, dev.Howdy - every time I try to configure my PS4 controller in the Mac OS version, it gets stuck at R1 and I can’t proceed mapping the buttons. Tried a number of troubleshoots. Just wanted to let you know. Game looks great, hope to try it with a proper controller soon!
Cool concept, but I think it needs a little more gameplay wise. Add recovery or start up time to the dashes. Add a few more attacks for each enemy. Also I'm not a huge fan of the auto aim system. I prefer crosshairs even if they aren't completely accurate as long as they are consistent (starfox 64 as an example). I wouldn't change anything about the platforming, seems like a solid formula so far.
The demo also feels very linear with little exploration. Leave town, do level, talk to guy, get shovel, go through hole, etc. I don't have to learn anything about the world to be successful, I just have to get my next objective and continue. But I think the shovel part was on the right track. Maybe have the player decide where to dig rather than automatically letting them progress. Add a few secrets that you can dig for and you have a more interesting and interactive world.
TLDR; The two most important things to focus on with a small dev team would be combat and level design. Other improvements can come later if there is time.
That's just me though. That's what I want to see more of in this game.
The Hammer enemy is a bit hard for me
maybe a difficulty options
He's already nerfed.
Here are your difficulty options:
Hard :
- git gud
Medium :
- explore world, find money/sword, buy health container
Easy
- give up
Wow, very nice job dude.
I follow you a long time ago, and can't imagine, that someday i can play your game by myself!
This is true indie-gamedev, for demo this is amazing, congratulation and good luck with full game!
This is it! Fast, fluid, impeccably styled homage to a series long forgotten. Very excited to see more!
I downloaded this a couple days ago, and now after finally getting around to playing it, i loved this, i can't wait for more! the only problem i had was after the first boss, I had a bit of trouble trying to get over that fence, it was probably just me being bad, but i would like to adress that lol
this game is good very goo
Really really good! As a fan of Megaman Legends / Rockman Dash I think it actually controls even better than those titles while retaining the same feel. Truly an amazing job, and the bosses and even enemies were very inventive and fun! I really hope to see this become a full title!
That hammer monster is vicious... fun times overall though.
I would recommend leaving auto-aim on.
I'll try with auto-aim too then. :)
Most fun I've had in a while. Check it out and subscribe!
Made a video
I'd love to play the full version of this. I will try to have my first video for this up tomorrow.
This is the Mega Man Legends 3 we've been waiting for!
how much ram would you recommend for this
I love this game already! Great work!
I have no idea how to get the treasure chest in the water town though, does anyone have any ideas? it's the only one i'm missing for demo 100% and I'm dedicated to getting it.
Nevermind i'm dumb, For anyone else struggling as I have: If you're running and you press shoot you slide, slide under the wood panel and then jump up to the roof, drop down on the patio with the chest.
This is SO good. Mega Man Legends + parkour :P
Great level design, fun dungeons, super creative enemies, funny/silly NPCs, very challenging boss fightgs. Great game.
Seriously, I could play a whole mode of just "I know I can get there with wall jumps, let me figure out how"
a bit of a weird question but can you include 32bit build as well?
want to test the game on my low end potato lol
i have pretty low end laptop and it ran fine for me so you should be fine
nope you probably have 64bit then. i have 32bit and the game is only for 64bit
Show post...
FANTASTIC ...RETRO
Just finished the demo, had a great time! Can't wait for more :)
I would however set at least jump to a face button, my index finger is tired after all that LT squeezing ^^ Or set up a keybind option. (I could have used a mapper but was too lazy, I admit)
Donated $5, hope everyone who wants to see a MML style game can contribute to a donation train to help you along.
Thank You!
I'm in the middle of making alternative button layouts rn
Hi! I'm stuck at the first cave, I don't know how to get through the roller thing part :<<<
Press the button on the floor until the roller goes all the way to the other side. Get on the roller and move toward the edge of the roller. It will start moving and you will have to run back to the center in order to avoid falling off. At that point you have to balance being close enough to the edge to keep rolling, but not so close that you fall off.
Thank you so much!!
very cool game! are there any bosses?
Here is the right video lol, sorry about thatI'm way confused about why aren't you using a mouse to look around.
you can use the mouse to look around?
Yup, and if you hava a gamepad that doesn't seem to respond - you can set it up in the settings
Really fun demo. Love the movement.
This looks like Mega Man Legends and I love you for making it that way.
Neko Waifus + Megaman = Delta-Gal.
Graphically is a perfect game for Sega Saturn & PS1, It could even have been done in the Sonic Robo Blast 2 engine.