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how the fuck are you suppose to avoid a laser that moves faster than you can jump huh tell me that

I got killed ~30 times at the part.You have to jump with the right timing.

well the first boss should not be that hard

Deleted 32 days ago

oh well thats not much of a boss that was easy

I saw somebody playing this on youtube recently, it looks beautiful.

If it comes to steam I will buy it, even if it ends up being short.

In fact, I wouldn't mind buying it from early access.

(+2)

This is such an amazing project! The controls are fluid, the graphics are perfect, the overall feel is great. Please bring this to Steam. This easily has the makings to be better than it's influence. Forget MML, Delta Gal is where it's at! <3

i am slightly less happy now that i know its still a demo but still happy

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Retro and fun
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cewwl

(+4)

I am absolutely in love with this game's style! Great job :D

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💜💙💜💙💜💙💜💙

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which engine you use BTW The games was beautiful i like mixture of pixelart and 3d it was giving a cool effect 

it also remind me of megaman.


 5 star

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Unity, although I wouldn't say that it has a great support for this kind of artstyle.

I recently saw miziziziz making a game with ps1 style graphics in godot.

I don't know anything about gamedev but maybe you would like godot?

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Отличная игра ... не могли бы вы добавить карту локаций и локации. 


(+1)

I might add mini-map at some point at that will probably be the last big thing I update before calling the demo all together to focus only on the final game

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It's so wonderful! I love the bright, colorful, optimistic aesthetic of Mega Man Legends! Looking forward to more!!

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Good one

This looks great!  How long have you been working on it?

Is there anywhere we can make bug reports? I know it isn't at all much, but I'd like in some why to help point out issues to be ironed out. Like, I noticed that if you die by taking damage from a bottomless pit, you don't die; instead, the game freezes

I'll make a dedicated place for that tomorrow. I'll have some more questions about the bug you encountered because I haven't been able to recreate it

Cool! Glad to hear it!

I'll see if I can manage to recreate and record it

Thank You!
https://arthur-vyater.itch.io/delta-gal/devlog/183480/report-bugs

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This is one of the best concepts I've seen and am happy whenever I see development 

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The 3D models, textures and pixel filters were all done really well. Plus, the gameplay is exciting and addictive! (Especially with the music!) Really well done so far :D

Is there any chance that this game could  be on the OUYA, nVidia ShieldTV or Retroid Pocket 2? That would be great. Looks awesome. I guess, with game pad controller input support it could run on Android 4.1 with OpenGL ES 2.0 or so.

I'm sorry but these platforms are not a priority, chances are very slim

(+1)

This game is excellent! I check twice a day for new updates!

Definitely not pulling my hair out. Check it out and subscribe!

Will you be adding a change log?

That is a good idea. Ive been playing each new version but I am not sure what changed in the last few.

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this is great someone told me this game was dead but its clearly still active as of a few days ago 

i live for this graphical style

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The creator had, via Twitter, said they were going to stop working on the game but since then have changed their mind.

Controller configs don't seem to save on Linux. It just keeps saying controller not configured in the settings. I'm using a DualShock 4.

Thank you. Just tried it on Ubuntu, looks like one wrong way slash is the problem. You'll have to wait a day or so until I patch it unless you want a hack solution

It's no problem. I can wait a day or two. :)

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done

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Thank you for your work. It's a really nifty game and I'm looking forward to the finished product.

i wonna play it but i cant ;-; *plays sad music*

Why not?

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Very awesome megaman like game! It's Megaman legends done right lol. If this was released way back in the 90s-2000s I would play the hack out of it! Thank you for making the game. Please have a full version, I would gladly pay for it! 

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I made it all the way through to the end of the game and I loved every second of it!

That first boss you fight after obtaining the shovel kinda jumpscared me, though! xP


Since I'm making a PS1/N64/DS styled game in Unity for SAGE myself... may I ask how you got these awesome graphics to work?

The LOD and Dithering is really well done!! :0

Keep it up! Can't wait to play more of this! :)

(2 edits) (+1)

I think I found a bug of some sort. I noticed pressing "I" on the keyboard locks the camera vertically and I have not found a key to unlock the camera from that position.

I also noticed that the trees in town, except for the ones at town hall, have no physical collision and you cant walk right through them.

With that said, amazing to see how far this game is coming compared to the first build you let people play. I am really happy you are not calling it quits, you really have something quite special here.

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I too have accidentally hit the I key, its a tad annoying.

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Patched.
Thank You!

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Part 2!

Holy carp, that boss. Most combat in the game felt very active, and I enjoyed that, but I wasn't expecting a bullet curtain boss. I like that it had a pattern I was able to pick up on without much trouble, but dodging the lasers, mostly blindly, was quite a struggle.
Deleted 4 years ago

bruh

Deleted 4 years ago
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I'll try to dial it back a bit.

Deleted 4 years ago
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Well yeah, true, i guess that makes sense, sorry if i sounded a bit rude with that

Deleted 4 years ago
(1 edit) (+2)

Perhaps, though I am not sure I fully agree?

I will admit the butt waggle when sprinting is a tiny bit distracting but I don't really get how the character is overly sexualized outside of maybe the butt waggling with the sprint. Even then it comes off more cutesy to me than sexual in nature.

I know you say your suggestion is "valid" but you never really point out what exactly you see so "sexual" about the character. Perhaps adding a bit of specificity to what you find overly sexual?

Honestly, I really love the character's design personally and aside from that small bit of animation (Which, in my opinion isn't an issue) I am just not seeing it as sexual.

Deleted 4 years ago

Had to take another look, but I agree with you on this. The run wiggle seems more cute than sexy, although I will say she does come off bottom heavy. I feel that would be better fixed by simply adding mid-section armor for balance. Maybe more detail on the leg joints, since it looks like she's running around in bulky thigh boots.

(-2)

"Like to look at, or be able to ignore"? are you saying you don't like her but cant stop staring?


Anyways, I don't find her a problem at all. Sure, I appreciated her "assets" for a solid 30 seconds, but I was able to just play the game without noticing afterward.

I'll upload my unedited Stream vod later so you can see for yourself just how much it "distracts" during a playthrough Mr Dev.

Hey, the Mac version won't work as you supplied it.
I saw this a lot during Ludum Dare, the .app gets corrupted when uploaded by itself, it has to be placed inside a .dmg to protect it.
I was able to un-corrupt it using some terminal commands.  If you'd like I can package it in a .dmg and get it back to you.

how do you manage to do it?

you’ll need to do a bit of Terminal maintenance. Right-click the .app, navigate to /Contents/MacOS, and find the single Unix executable file. Open a terminal window and type in “chmod +x “, then drag in the Unix executable. You should wind up something that looks like this:

chmod +x /Users/UserName/Downloads/GameName.app/Contents/MacOS/GameName

Hit enter, you should see the icon change, and your .app should be good to go!

Deleted 4 years ago

every 60 seconds in africa, a minute passes

(+2)

This game was fire holy, its like that one mega man game on the Nintendo 64. Keep up the great work! 

Deleted 32 days ago

prolly windows glitched out leaving key readings at whatever state they were in. just press Q again or alt-tab in and out of the game

Deleted 32 days ago

DeltaGal is not her name, but it's what you can call her. 

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Loved the game, it really feels like Megaman Legends, the ambience, the music and sound effects, really enjoyed all of that. Played the game on Linux and it runs super fine. 

I've seen people talking about the auto aim stuff. I would just make it configurable, something you can configure on options menu. Maybe a configurable crosshair would help too, although I am not a big fun on something  on the middle of the screen on 3rd person kind games.

It felt different playing using mouse and keyboard since I remember playing that kind of game using a psone controller. I was good though.

I can't say much about art, it's just amazing. And all the audio stuff, really good. 


Hope to play a final version in the future! Great work!

(+2)

I manged to beat the demo as of 9/7/2020. I must have died 30 times against that last boss. This is the most fun I have had with a video game in years.

(+1)

this demo is a moral victory.


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