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Very nice trowback game! I had so much fun playing this. I'm also working on my own game inspired by megaman legends, and seeing Delta gal gives me hope that, projects like ours, can show capcom that there's indeed interest in this series so we can finally play MML3 someday. 

While I did enjoy everything, there's a couple of things I'd like to point out that could make this game even greather:

1- As people pointed out: the slide move is a bit counter intuitive to pul off. Dashing makes the character too fast and somethimes is a bit weird to get the timing to use the slide in thight spots. instead it could be used wen the character is sprinting but combining it with a crouching mechanic? So the sword atack and shooting could be performed while dashing and sprinting for a devastating combo. This would be a very interesting adition to delta-gal's (or Zeta gal, since I see you rebranded the game) already great moveset.

2 - The two main bosses are bees/hornets - This is just a nitpick of mine and I know this is a demo and I don't know your plans for the robots in your game, but it was a bit disapointing to fight a similar boss type twice in this demo ;/

3 - The secret boss - that worm drill... oh boy kkkk The weak spot was pretty obvious to see, but too annoying to hit lol The tight arena full of death wholes made fighting that thing simply not very fun ;/ I tryied a few times but I kept falling into the holes since I was to focused on the boss that closes in very fast to pay attention to them. And the pillars kept geting in the way and preventing me to hit him. I know it's a secret boss since you actually have to return to an area you already cleared to fight him, but the tight arena + holes + pillars + weakspot on the back + movement speed combo was a bit overkill lol Removing one of the hazards or slowing the drill a bit could drasctically improve the player's experience for this fight, or making the drill get stuck for a bit after an attack.

I know you'll not update this demo, but if my tips could help a bit your design for the final game, then I'm happy. As a fellow MML fan who misses this games greatly, I'm very glad I'm not the only one trying to keep this series spirit alive.

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very good

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Very cool

I realize this is not really a great question so feel free to ignore it, but I've dreamed of making a MegaMan Legends clone since playing the original game in the 5th grade.

Life's finally at a point where I can start working on it, any tips or important lessons you've learned you'd be willing to share? [especially on the visual creation side]


As a P/s I've always liked how casual MML was so I plan on making a much easier game focused more on metroidvania style exploration more than hard combat so I don't think I'm a risk to your audience at all.

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no boobs?


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I love these esthetics. Wish it was a bigger game, but oh well... Hope the dev will have bright future. :)

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My favorite game from Itch.io. I highly recommend it. I really love the Gameplay and the Graphics and i made a Video about it 

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Had an absolute blast with the game! The control layout for controllers took some getting used to, but they work really well.

 Can't wait for a full version!

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It's an enjoyable lil action platformer :)

and maybe unintentionally one of the funnest running simulators.

I enjoy! :)

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Extremely fun to move around and platform in! Can't wait for the full game =)

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Me encantó la estética del juego, que es como la combinación de anime y Nintendo 64 , y  las mecánicas del juego me gustaron bastante

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woo, enjoyed the demo! looking forward to it

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One of my favorite itch games!

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By the way, can we know what engine you use to make this prototype and the full game?

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Unity

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Ist a amazing game, a really evolution for the megaman legends, this is a plan for a full game??

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Yeah, I'm working on the full game. You can follow for updates here https://twitter.com/ArthurVyater

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I love this!

Deleted 1 year ago

thank you!!

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Now I just wish this demo has a tutorial stage. I kinda don't like reading up controls because I feel lazy.

Olá pode trazer uma versão para Android???

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Super cool game

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Man, I loved this game, looking forward to seeing it complete, the designs are beautiful

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I wish it was on a real PS1. It's great anyways.

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this game reminds me of megaman legends

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Great game, I love most things about it, could still be improved a in a lot of ways though

please make a 32 bit version i will die if i don’t make this game

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Great Job! Love the early N64/PSX era graphics!

Hello, i'm an artist and a writer and would love to help finish your game

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Hey Arthur, any chance of compiling the game for new macOS Big Sur ARMv8 64bit M1? The current mac x86 build is not working correctly with M1 ARM machines.

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I've never played MML, so no idea how it compares to that, but I really really liked this.

The movement and gameplay were good fun, the world felt like a place (which isn't easy to achieve), the level design was interesting and I liked the art style (and music, iirc).

I hope there's some follow-up to this, because it felt quite refreshing to play.

This game is a modernized version of MML in therms of gameplay since MML is an early 3d shooter so it's very archaic in it's design (but very much playable still, the first games aiming takes some geting used to since is very clunky. The second implemented a Zelda-style auto aim, wich improved things a lot and made the game more manageable in combat but also way easier IMO, shooters should never have auto aim and thankfully, artur gave us the option do do it manualy here). The arstyle is true to the first game (altough I prefer the more polished look of the secund). Even with the clunky combat, I highly recomend it since is an underhated gem with very loveable and quirky characters and story, and if you like dungeon crawlers, it does have some pretty solid ones (even if in the first game they are a little generic looking).

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For anyone curious about the game! Also thanks for dropping by the channel Arthur I truly appreciate it!

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I really enjoyed my time with Delta-Gal. I'll 100% be buying Zeta-Gal when it becomes available.
A few small quibbles: 
As a MML fan I missed having a ledge grab. 
I found the dash to run to slide a little troublesome to activate in tight spots.
The final boss's laser attack was mean enough it felt like a stat check. I got annoyed by it and bought an extra blaster slot/power mod and defeated it before he could use it. 

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I had an actual BLAST finishing this, and I cannot wait for more. Hopefully this isn't too much but I have a couple notes and suggestions:

 I do think the text and textboxes don't mesh well with the art style? Also, Noob1's control scheme doesn't swap the save and restore menu (where A would be on a Nintendo controller, or how circle would select on Japanese Playstations). I'd really like a fully customizable control scheme in the full release.

Also, take a cue from NieR: Automata and have the lock-on be a chip that can be installed or removed! That'd add an awesome risk/reward mechanic.

EDIT: also I think being able to activate slide while dashing rather than while sprinting will make the move more useful. Perhaps it was just the version I played but the slide was for some reason really difficult to pull off?

Otherwise? Great. Seriously, I am so psyched for a full release, this might be the one indie game I'm more hyped for than any other.

Defeated the first boss, then couldn't jump back over the fence to leave. I had a look at a video by someone else and there were two stacked barrels, but in my version there was only one. Played on windows.

Really great aside from that. Visual presentation is cool and the game feels good to play.

you do have this info box, right? just kick the wall on the left. 

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very good :D

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Just incredible. The MML visual style is nearly 1 to 1, yet the game as a whole has it's own charm and identity that separates itself from being too much of a direct clone. The movement feels great, although I feel like the mid-air dash should launch me horizontally, instead of downwards. Dashing is also smooth and works well, but I found myself constantly holding shift thinking it would put me in dash mode (old habit). Everything else is simply perfect, from the character models and textures, to the environments and enemy design.

One other thing I want to mention is that if you press 7 on the keyboard, it launches the character into the air (a debug function I assume) and you can bypass a lot of content. I just wasn't sure if that's something you intended to leave in the current demo!

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