So excited to see the full release of this. The controls feel great and the new mobility options are a great improvement from the original Legends formula.
I don't know how it passed me by, but I still played. And I'm thrilled! This is definitely the game I'll be waiting for! Thank you, the demo was extremely pleasant and interesting. :)
Being a demo the game is still quite good, the enemies dont seem that hard but if you dont pay attention they can still kill you pretty easy, the boss enemies are quite hard but not unfair making this game quite balanced, now the sprint mechanic being tied to the dash is for me a downside as it makes movement much more harder than it needs to be but other than that the game is super good.
I hope you good luck in the development of the game
I somehow hadn't seen this demo until recently but I'm so glad I checked it out. It was right up my alley with the platforming and shooter aspects both being fun and feeling really nice to play. Hope they are still working on the final version, this was a blast to play (:
I really enjoyed this demo! Reminds me of megaman legends and I love the movement in this game. The grappling mechanic is really fun! Would have loved more upgrades in this demo but overall fun!
The final dungeon of the game feels amazing and explorative- rather, the entire game's map design is built well in general- so good that I hardly needed the minimap to navigate myself!
There are two criticisms to the gameplay, however- The first is regarding the swinging- I wish it was a bit freer to tilt and change the direction of the momentum of the swing. It takes around 2~3 periods to change angles even for just a little right now.
Second is that I wish there was a separate button for sprint and dash- maybe? It does feel a bit intended as a part of the design, but I can't help but feel stressed sometimes nonetheless. wall jumping, while sprinting, feels very difficult and uncomfortable because of this reason.
Other than that, the movement feels unique and fun to toy/parkour around! I had a good time playing the demo.
Really enjoyable! The movement and controls felt weird at first- but once I got the hang of it, it was loads of fun! The boss battle at the end was a bit of a difficulty spike. Granted, it's a demo and also went down pretty easy once I realized there was an inventory. I had a great time playing about in the sandbox area, too. I'm excited to see the finished product!
Stupid game, the first boss is almost impossible, the laser phase is so annoying, the boss also deals so much damage and there are close to 0 way to get more bits.
This is a demo, that's the last boss - that's why I was fine with it being so OP. If you didn't beat it, that's okay, you missed almost no content, except for all the hidden chests with bits, of course :p ZetaGal (the full game) will have an easy mode for people who want a slightly more laid back experience.
not sure if anyone else struggled with this, but i'm stuck with the chain swinging. like, specifically, i struggled with getting to the second ( ) during the chain swinging tutorial. i have been able to get to the second ( ), but haven't yet been able to successfully swing to the exit.
but besides that, this is a really cute and charming game. and that first boss fight was really fun!
edit (8/6/2022): i made it past the chain swinging tutorial and was able to finish the demo! :)
theres only two reason why this game pisses me off. and they are the sword is way to bad it litteraly has no point and there are like 3 damm checkpoints! i litteraly have to complete that robot place with no chekpoint whatsoever! even a damm boss with no chekpoint right before it.
Dungeon is split in to 3 sections and the boss and before each one of those there is a shortcut in the main hallway to get back to the same save console.
Very nice trowback game! I had so much fun playing this. I'm also working on my own game inspired by megaman legends, and seeing Delta gal gives me hope that, projects like ours, can show capcom that there's indeed interest in this series so we can finally play MML3 someday.
While I did enjoy everything, there's a couple of things I'd like to point out that could make this game even greather:
1- As people pointed out: the slide move is a bit counter intuitive to pul off. Dashing makes the character too fast and somethimes is a bit weird to get the timing to use the slide in thight spots. instead it could be used wen the character is sprinting but combining it with a crouching mechanic? So the sword atack and shooting could be performed while dashing and sprinting for a devastating combo. This would be a very interesting adition to delta-gal's (or Zeta gal, since I see you rebranded the game) already great moveset.
2 - The two main bosses are bees/hornets - This is just a nitpick of mine and I know this is a demo and I don't know your plans for the robots in your game, but it was a bit disapointing to fight a similar boss type twice in this demo ;/
3 - The secret boss - that worm drill... oh boy kkkk The weak spot was pretty obvious to see, but too annoying to hit lol The tight arena full of death wholes made fighting that thing simply not very fun ;/ I tryied a few times but I kept falling into the holes since I was to focused on the boss that closes in very fast to pay attention to them. And the pillars kept geting in the way and preventing me to hit him. I know it's a secret boss since you actually have to return to an area you already cleared to fight him, but the tight arena + holes + pillars + weakspot on the back + movement speed combo was a bit overkill lol Removing one of the hazards or slowing the drill a bit could drasctically improve the player's experience for this fight, or making the drill get stuck for a bit after an attack.
I know you'll not update this demo, but if my tips could help a bit your design for the final game, then I'm happy. As a fellow MML fan who misses this games greatly, I'm very glad I'm not the only one trying to keep this series spirit alive.
I realize this is not really a great question so feel free to ignore it, but I've dreamed of making a MegaMan Legends clone since playing the original game in the 5th grade.
Life's finally at a point where I can start working on it, any tips or important lessons you've learned you'd be willing to share? [especially on the visual creation side]
As a P/s I've always liked how casual MML was so I plan on making a much easier game focused more on metroidvania style exploration more than hard combat so I don't think I'm a risk to your audience at all.
← Return to demo
Comments
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No tank controls? T-T lol jk. Thank you so fucking much. It would be kinda cool tho to have that as an option for nastolgia sake tho.
I had fun doing a run of this game so far.
I am sooooooo~ going to see this game to the end.It's really fun and fluid.
So excited to see the full release of this. The controls feel great and the new mobility options are a great improvement from the original Legends formula.
Keep up the great work!
I don't know how it passed me by, but I still played. And I'm thrilled! This is definitely the game I'll be waiting for! Thank you, the demo was extremely pleasant and interesting. :)
I'm loving it! I hope one day we can see more!
Being a demo the game is still quite good, the enemies dont seem that hard but if you dont pay attention they can still kill you pretty easy, the boss enemies are quite hard but not unfair making this game quite balanced, now the sprint mechanic being tied to the dash is for me a downside as it makes movement much more harder than it needs to be but other than that the game is super good.
I hope you good luck in the development of the game
Is ti cancelled? i just finish the game and is awesome, i love the music and gameplay
Thank You! It's not cancelled, although the developments is not going great right now because of some health issues.
I'm sorry to hear that! Thank you for this amazing adventure. Take the time you need to heal.
You go get some rest and you get better young man!
There are a tone of Mega Man Legend fan waiting out there, ready to spend their cold hard cash on this Beautiful Gem :)
But they can still wait for a while until you get better!
Keep up the good work and remember to have fun :)
Same here, hope you get well soon.
Will this be released in full, or is it cancelled?
the style is like mega man on the ps1
mac download didnt work
I am loving this. Will there be stuff to do on the side like in MML in the full game? Some fun mini games and secrets would be cool.
This was such a fun game. Keep up the great work!
I really love the Retro3D design of the game :) it's a lot inspired by MegamanLegend on N64, it's really cool to see this kind of game on itchio.
This game have a lot of potential to be a successful and popular keep working on ZetaGAL and I hope it will turn out really great
I really enjoyed this demo! Reminds me of megaman legends and I love the movement in this game. The grappling mechanic is really fun! Would have loved more upgrades in this demo but overall fun!
yiikin' awesome
yiiking out rn
Stoopid Smexy Robutts...
SUPER FUCKING ROBOT!
AAAAAAAAAAHHHHHHHHHH!!!!!!!!!! WHAT AM I GAMING
FORRRRRRRRRRRRRRRRRRRR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
And etc.
#^o^#y
This is awesome, I know my wife is gonna love it!
I REALLY wish they'd kept making MegaMan Legends Games!
Seriously, all due respect to OG MM and MMX, I love them,
but for real, MML was something truly special, ya know?
That all having been said, can you remember Magma Dragoon?
SURE YOU CAN! XD
>;P
Thanks for Linux support the game is fantastic
________________________________________________In full game i hope :
Definitely a fun demo. Looking forward to the full game.
looks goo
The final dungeon of the game feels amazing and explorative- rather, the entire game's map design is built well in general- so good that I hardly needed the minimap to navigate myself!
There are two criticisms to the gameplay, however-
The first is regarding the swinging- I wish it was a bit freer to tilt and change the direction of the momentum of the swing. It takes around 2~3 periods to change angles even for just a little right now.
Second is that I wish there was a separate button for sprint and dash- maybe? It does feel a bit intended as a part of the design, but I can't help but feel stressed sometimes nonetheless.
wall jumping, while sprinting, feels very difficult and uncomfortable because of this reason.
Other than that, the movement feels unique and fun to toy/parkour around! I had a good time playing the demo.
SO GOOD!!! :D
Really enjoyable! The movement and controls felt weird at first- but once I got the hang of it, it was loads of fun! The boss battle at the end was a bit of a difficulty spike. Granted, it's a demo and also went down pretty easy once I realized there was an inventory. I had a great time playing about in the sandbox area, too. I'm excited to see the finished product!
Stupid game, the first boss is almost impossible, the laser phase is so annoying, the boss also deals so much damage and there are close to 0 way to get more bits.
This is a demo, that's the last boss - that's why I was fine with it being so OP. If you didn't beat it, that's okay, you missed almost no content, except for all the hidden chests with bits, of course :p
ZetaGal (the full game) will have an easy mode for people who want a slightly more laid back experience.
is zeta gal still in the works?
not sure if anyone else struggled with this, but i'm stuck with the chain swinging. like, specifically, i struggled with getting to the second ( ) during the chain swinging tutorial. i have been able to get to the second ( ), but haven't yet been able to successfully swing to the exit.
but besides that, this is a really cute and charming game. and that first boss fight was really fun!
edit (8/6/2022): i made it past the chain swinging tutorial and was able to finish the demo! :)
theres only two reason why this game pisses me off. and they are the sword is way to bad it litteraly has no point and there are like 3 damm checkpoints! i litteraly have to complete that robot place with no chekpoint whatsoever! even a damm boss with no chekpoint right before it.
Dungeon is split in to 3 sections and the boss and before each one of those there is a shortcut in the main hallway to get back to the same save console.
thanks.
Very nice trowback game! I had so much fun playing this. I'm also working on my own game inspired by megaman legends, and seeing Delta gal gives me hope that, projects like ours, can show capcom that there's indeed interest in this series so we can finally play MML3 someday.
While I did enjoy everything, there's a couple of things I'd like to point out that could make this game even greather:
1- As people pointed out: the slide move is a bit counter intuitive to pul off. Dashing makes the character too fast and somethimes is a bit weird to get the timing to use the slide in thight spots. instead it could be used wen the character is sprinting but combining it with a crouching mechanic? So the sword atack and shooting could be performed while dashing and sprinting for a devastating combo. This would be a very interesting adition to delta-gal's (or Zeta gal, since I see you rebranded the game) already great moveset.
2 - The two main bosses are bees/hornets - This is just a nitpick of mine and I know this is a demo and I don't know your plans for the robots in your game, but it was a bit disapointing to fight a similar boss type twice in this demo ;/
3 - The secret boss - that worm drill... oh boy kkkk The weak spot was pretty obvious to see, but too annoying to hit lol The tight arena full of death wholes made fighting that thing simply not very fun ;/ I tryied a few times but I kept falling into the holes since I was to focused on the boss that closes in very fast to pay attention to them. And the pillars kept geting in the way and preventing me to hit him. I know it's a secret boss since you actually have to return to an area you already cleared to fight him, but the tight arena + holes + pillars + weakspot on the back + movement speed combo was a bit overkill lol Removing one of the hazards or slowing the drill a bit could drasctically improve the player's experience for this fight, or making the drill get stuck for a bit after an attack.
I know you'll not update this demo, but if my tips could help a bit your design for the final game, then I'm happy. As a fellow MML fan who misses this games greatly, I'm very glad I'm not the only one trying to keep this series spirit alive.
very good
Very cool
I realize this is not really a great question so feel free to ignore it, but I've dreamed of making a MegaMan Legends clone since playing the original game in the 5th grade.
Life's finally at a point where I can start working on it, any tips or important lessons you've learned you'd be willing to share? [especially on the visual creation side]
As a P/s I've always liked how casual MML was so I plan on making a much easier game focused more on metroidvania style exploration more than hard combat so I don't think I'm a risk to your audience at all.
no boobs?
I love these esthetics. Wish it was a bigger game, but oh well... Hope the dev will have bright future. :)
My favorite game from Itch.io. I highly recommend it. I really love the Gameplay and the Graphics and i made a Video about it
Had an absolute blast with the game! The control layout for controllers took some getting used to, but they work really well.
Can't wait for a full version!
It's an enjoyable lil action platformer :)
and maybe unintentionally one of the funnest running simulators.
I enjoy! :)